Archive for September 2012

Elf Sculpture Progress 2

Here is my second update for an elven warrior I’m creating for a client. I’ve been tweaking the style of plates, belts and slowly working cloth to the level I want it at for this stage in my sculpt. I’m trying to tweak the style of everything as I go and I think so far the piece is really cohesive.

Before I work on some glove/wrist stuff I need to finalize the musculature on the arms which is incorrect at the moment. Anyways, here’s a progress render!

Ram Warrior Update

So as I keep going on this piece I’m deciding on styles for armor and such, I have 3 designs I’m going to be reworking his armor with at the moment so I think those ram shoulder pads and the lower part of his helmet are changing.

This is my detail for his back so far. He’s also going to have bags and a sheath or two back there. This is mainly stuff to just hold his armor together and things of that nature. 

Sculpture Progress

I’ve been blocking out this piece for about 2 days and I still have quite a bit of blocking to do! The sheer amount of armor pieces on this piece is going to make it look amazing, the complexity is something I’m really excited about. When it’s all said and done I expect this piece to be anywhere from 40 to 100 subtools and I’ve never really gone that far before!

So obviously it’s mostly still just geometric shapes but I did manage to detail the waist a bit just for a change of pace. The breastplate has been a focus of mine and I think once the torso is posed it will be a great focal point for the piece, the plates will turn with him giving a.. bug carapace feel to it all.

The face has been softened up from a hardened warrior to a more regal figure and I really think the hair is going to lock that in. It could be a bit brash still but we’ll see how that goes in the next day or two. I better get back to sculpting!

Strange Friday

Today was yet another day when I woke up way earlier than I should have. It’s 9:30am and I’m done with one set of revisions on a rapid prototyping project and I sculpted on a figurine for a client. I’m going to be spending the rest of my day sculpting on his character so I can show him something that will hopefully get him even more excited than he already is about his project. Updates to come! Also, more female heads today.

 

 

Oh, here’s a video I made for my Thesis prep class.

Female practice

Well.. 90% of my freelance clients request men to be made, either for figurines or characters to be used in animations. A client is requesting 12 low poly female heads so I’m taking the opportunity to sculpt 12 random females from the internet. Here’s my second attempt, the first wasn’t so great but I’m learning as I go.

School has begun!

Schools started yesterday and I didn’t exactly ease into things…

5 minute video introducing myself and showing my current presentation techniques, 20 renders of current work, a model of a male torso, 2 quizzes, 3 more examples of work for another class! Whew! lets hope they wanted to get  stuff out of the way now so we can relax later on? 🙂

Freelance  is going well, keeping clients happy is always number 1 and I’m a slave to their emotions! Are you happy m’lord? If they are I am! Back to work I go, I updated my Zbrush and Game Design gallery today!

Long weekend

Trying to get back into the swing of things after having a super relaxing 4 day weekend with my girlfriend. Here’s an update on Max, I spent most of my weekend sculpting on a character I’m not sure I can show yet but I’ll find that out soon enough! Spent only about an hour tweaking edges in this texture. Tomorrow I’m doing final color/details. Gotta move on! I have a schedule to keep with this portfolio 🙂