Archive for November 2011
Have to get 3 fully painted assets into my level this week? easy schmeezy. Time to get into Maya
Today I worked on a logo for a client and learned quite a bit about V-Ray. It’s much easier to get a high quality render while using it and since I hardly ever actually render anything in Maya it was nice to follow a few quick tutorials and get a great result. Also, I’m starting a new bust tonight in Zbrush, stoked!