10/10/2016 post 2

Well I wasn’t totally happy and still am not with my final results of my first delve into Substance. In this latest shot I massaged the normals, reducing some of the sculpting detail and letting material settings take some of the burden. Also simplified the metal, added in color variations to the cloth and changed it’s roughness/normals.

Knight

10/10/2016

This week I really quickly decided to dive into Substance designer and painter. Learned the basics of making materials in substance designer then dove into painter. After watching some intro tutorials I decided to texture the knight I had sculpted the previous week. Since the piece started as a stylized sculpt I definitely had to fight some of the choices I made while sculpting him. Didn’t have much time but here’s the result of me practicing new software!

Substance Painter Practice

9/28/2016

Progress for today, more work on armor etc etc, lots of pieces now I think I need to start retopology and take a quick break from this sculpting then hit back the areas I dislike after a day or two. Back to work I go!ZBrush Document

9/26/2016

Well last week was a whirlwind of work. I rendered as many of my Artillery pieces as I could before going insane with how repetitive the work was. Tweaked my other galleries, removing the oldest of my work, updated all my of resumes, and built an “About Me” section of my website so people could have a little preview of who I am.

This week I’m about to start applying to every job in the bay area and sculpting on personal projects.

ZBrush Document

9/23/2016

Wow, I think I’m done messing with my Artillery work! I know I have more I could polish and work on but you have to know when you move forward. Stoked with how my site looks now and it’s time to go apply to tons of jobs and work on my personal project as fast as I can! Onward!

9/22/2016

Well, halfway through my first unemployed week from Artillery and I can’t really say that I’m less busy than when I was working there! I’m rendering, tweaking and improving all the work I did there for my portfolio. Rendering, re-rendering, deleting, thinking… and repeating that process.

My brain is feeling a bit melty to be honest but the faster I get done with this hand painted stuff, the quicker I can get on with my personal project where I can really push my sculpting -> texturing process to the next level. Check out the portfolio! 16 new pieces (that will keep changing) so far!

9/21/2016

So this week I’m processing my Artillery work and prepping for my next job hunt, it’s bitter sweet but also exciting because it feels as though I’m putting the final touches on all of my work there and I can finally move on. Since our start up moved so fast I was reworking these pieces a lot over the course of time I was there and having closure on that will really allow me to focus on my new personal project.

Pretty stoked at the result I’m getting for all of these hand painted character sheets. Still have quite a few more to do and then it’s time to prune my portfolio a bit so I’m not blasting people with 100 pieces of art!

 

Job hunt starts as soon as this stuff is all ready to go, my resume and contacts are all updated and it’s almost time to see where I can make my next home! Back to work I go!

9/20/2016

So it’s been quite a whirlwind since Artillery let me go, I’ve been updating everything as quickly as I can because I’m not really the type to take any time off of my career. I think my time as a freelance artist made me wanna use every day to it’s fullest.

Anyways, I’m process my artillery work for my website finally! I think in a day or two (or three) I’ll have a new gallery on  my portfolio page and I’m really excited to show this stuff off, taught myself how to hand paint through countless tutorials, guides, and obsessing over pinterest pages I made.

Check back soon!

9/16/2016

 

Well yesterday was the end of the most important job of my life, My long stay at Artillery games is officially over. I began there as an intern, nervous and not able to hand paint to save my life and ended up a 3D Artist who made the majority of the character art in the game. Couldn’t be more proud or asked myself to work harder, made amazing friends, connections, and proved to myself that I have what it takes to work in the industry.

Did we change the face of the gaming industry? Nope, but we stuck together as a team and produced a really well polished game with the resources we had available. Love the product, the company, and everyone involved. Now it’s time to look onward and find my next home, hopefully in the Bay Area. So stay tuned because my website is about to get smashed with new work.

Have a connection in the bay area? I’m lookin’ for full-time work! hugarue@gmail.com

First piece I polished for this slew of new work was another miniature I did for Fantasy Flight. It was included in their game Battlelore <– a link to the miniature for those interested. Loads more to do, better get to it!
Undead Dragon_1

9/14/2016

Started a new personal project, grabbed a random piece of concept art for a knight from my pinterest. I’m hoping to show off some of my new handpainted skills with this piece as well as some of my sculpting work. The end goal is for this to be a diorama with a monster, gonna try to churn through this work really quickly but I think I should be posting about it!

I never write on here anymore and I feel as though that’s bad, I shouldn’t just be cranking out work and not recording what I’m doing!

So it’s pretty early on in the process, I’m touching areas here and there, adding detail, removing it, moving onto something else. and I basically continue this until I have everything up to a certain level of detail. I’m always trying to consider the piece as a whole which is why I end up removing or editing levels of detail of shape language of each piece.

WIP_1