This week I worked on Sarah Carver, I’m attempting to finish her sculpt before I move onto the other characters so they aren’t all hanging at 80% completion. I’m a bit stuck here right now so I need to push past it.
Below is a shot of her, there is so much to polish that it becomes intimidating. Every subtool needs polish and balance against the others.
Today’s focus is Freelance though, thesis work is such a Wednesday thinggggg lol. To work!
During the past few weeks of my thesis work I’ve been focusing on the third character, Sarah Carver. I’ve changed a bit of her clothing around and in general I’m just building up her character over all instead of focusing on one thing and then moving on. I’m liking this organic feel to creating her, it’s leading me to build interesting shapes that flow throughout her character.
The first shot is of a progress shot of her hair sculpt. I’m building overlapping sections and on top of it I’ll add in strands of hair to increase it’s continuity. I’ve also been slowly detailing her face and modifying it.
This is a shot of her entire character so far, she’s still feeling bare in a few areas. over the coming weeks she’ll be flooded with small details including clothing tears, buttons… straps.. grime… things of that nature. She’s coming out well, just need to keep working on her.
Today I start at Artillery Games down in Palo Alto, I haven’t been posting much work lately or blog posts because I’ve been insanely busy trying to keep up with client work and new, strict deadlines for my thesis. Those are going to have to get pushed back a little bit because I need some breathing room and I’d much rather follow the money than a project that doesn’t guarantee anything career wise.
Midterms are this week so I’ll post a huge thesis update, I just can’t bring myself to post anything quite yet. I think the work is getting impressive but it’s just hard to make myself post on my site lately. So many other things I could be doing instead that are more productive. I’ll try to post more! And eventually someday… I’ll make the tutorials I’ve hinted about creating.