Well I wasn’t totally happy and still am not with my final results of my first delve into Substance. In this latest shot I massaged the normals, reducing some of the sculpting detail and letting material settings take some of the burden. Also simplified the metal, added in color variations to the cloth and changed it’s roughness/normals.
Archive for October 2016
This week I really quickly decided to dive into Substance designer and painter. Learned the basics of making materials in substance designer then dove into painter. After watching some intro tutorials I decided to texture the knight I had sculpted the previous week. Since the piece started as a stylized sculpt I definitely had to fight some of the choices I made while sculpting him. Didn’t have much time but here’s the result of me practicing new software!