I can see the light at the end of my tunnel… After some SERIOUS freelance work for the past couple of weeks I’m about to finish all of my projects over the weekend. Here is a sculpt I did today, have to do a little girl next and the family is done for one project. The rest is all under NDA but I will have a huge post with 6 characters I’ve made after they are all complete. Cheers! Back to work I go.
Archive for January 2013
Wow, this past week and a half have been a complete whirlwind. I haven’t been able to post any work because I’m been up to my ears in freelance work. I have 4 projects I’m simultaneously working on and some looming on the horizon. I’m still trying to apply to a job here or there but right now I’m taking advantage of this honey hole of freelance and taking care of business.
I’ll be posting up new artwork soon, I don’t have a choice to be honest. My senior thesis pitch is in March and I’m doing some really high quality Zbrush tests to prove my skills and a ton of concept art that’s going to take hours. School starts in February but I’m not really expecting anything amazing coming out of there until late in the semester. Anyways, better get back at it! Cheers.
Here’s the second tourist for the group I’m creating. It’s the female counterpart to the first guy I made. I’m reusing pants, shoes and arms just by changing colors and such to save some time. Here’s her polypaint and sculpt! The polypaint is faded in this render but I don’t have time to mess around with it.
Well, today is day 10 and my sculptures are unfortunately all over the place. I have freelance to do and a job search has just begun so I’ll be splitting my time between like 90 things. I am working on another sculpt but here’s one I did in about 2 hours while drinking some delicious ipa with my favorite, galaxy hops! in side of it.
Today I’m practicing some new techniques to sculpt so I’m basically just watching digital tutors and sketching along sort of and seeing how different things work. Here’s my first for today.
Here’s my own monster I’m working on after reworking some ways that I sculpt today. I’m only at 300k polys right now and have to keep tweaking and working until I can subdivide and then go crazy with detail with these new work flows. Really excited about these changes to my sculpting. Going to be trying it on some humans tomorrow.