well, for school I was forced to do some new character sheets and although my light rig isn’t totally ready for these renders I tweaked it and got some decent renders pretty easily. here are 2 character sheets so far, these are very far from done and can’t wait to get up my real ones in a few weeks.
Its basically a diffuse/shadow pass with a SLIGHT rim light. a Rim shader I made, an occlusion pass (which needs work, and i need to find out if I can make it work with alphas…) a specular map to help metal pop out, which doesn’t work with either of these examples and a wireframe shader of course. Pretty easy to combine and setup.
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