I’ve been plodding around in a few projects the past few days. finishing some stuff up for a few clients, sculpting on my second thesis character and still working on getting my first thesis character’s final assets done before the semester starts. (I’m a bit behind on my schedule and I need to hammer out stuff and reassess where I stand)
Anyways, I woke up early this morning and started retopologizing the Architect’s modified FNscar. I never work with guns and it was a learning experience. I think it came out great but I need to add a bit more geometry to the barrel to get rid of some hard edges. Below is a shot of the gun with base colors, and a normal map. I put it into DDO and used find edges to highlight them for my texturing. I don’t like to use DDO often, it can be a crutch but for doing simple tasks I think it’s a great piece of software!
Below that I tossed an updated diffuse for the architect. I might need to bring the colors on this gun a bit closer to the brown, yellow, or green spectrum though. Both diffuses are coming along. He’s a bit further along though.
Leave a Reply