My thesis is at a point where the Zbrush phase needs to end. I’m resculpting them all into the same style and focusing on some forms and uniting them with clothing folds that are sculpted in the same manner.
I’m beginning to work on a color palette for the characters, but seeing as how many of their clothes are taken directly from the real world their palettes are picked for me but I plan to unite them through saturation and value. I’ll be following the Dota 2 art guide to texture them for the most part and keeping it simple and painterly is key for me on this project.
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