Well, I had a ton of trouble getting the high poly data from the weapon I designed onto the low poly. Eventually after trouble shooting and well, breaking my windows install I managed to get everything working properly. Here are straight up maps out of ZBrush onto the low poly, obviously there is a ton of tweaking to do.
Today I sculpted a bunch on the character himself after I took a break from him by making his weapon. I got to a point where I wanted to test all of his low poly meshes for problems and I am actually super pleased with the results. Here is an initial projection of the normal maps onto the low poly inside of the game engine Marmoset Toolbag.
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