Archive for Uncategorized

11/14/2013

Well.. things have been crazy for the past month. Work has been flowing in and when it isn’t I become obsessed with working on my thesis project and pushing my skills further and further. My latest progress has been in hard surface sculpting. It’s really fun, but hard to get a hang of at first. I should be posting up my first all dynamesh project soon but I’ve been practicing with simple props to refine techniques and so on.

I also just finished yet another sword & board sculpt but lost my keyshot render settings so it looks weird and took a ton of tries to get it rendered out! Oh boy.

10/27/2013

It’s been a while since I’ve job hunted. My reel is updated, my 3D portfolio is looking great and I think it’s time to try to find my first job yet again. Wish me luck!

10/19/2013

New Sword & Board sculpts! The elf came out so freakin’ well and the pose took me forever to get the right weight on his feet. I also began making details a bit larger like eyes… hair strands.. and any bolts/rivet looking things. The dwarf throwing up the horns came out really well too but he was an easy sculpt for some reason (I have a strange affinity for/with dwarves as you might know based on my 3d portfolio)

Mining Guild Elf

Mining Guild Dwarf

Thesis – 10/19/2013

I wish I had more time to make blog posts! Ok, that’s off my chest now it’s time to write this one now that I have a bit of time. I’ve been incredibly busy with a surge of unexpected projects and new clients, a wedding, and with school starting back up. Oh and don’t forget the fact that I moved to San Francisco about 3 months ago now and the city is phenomenal!

My thesis is behind where I expected it to be at this point which is disconcerting but I missed out on taking summer classes because of the move so I really need to rework my timeline and add in another… 6 months or so. Regardless of that I am trying to really push and finish the first character of the 3 I need to complete. He’s evolving into something really fun, and with the “final” ideas I wrote down after I woke up last night randomly I think hes going to be well.. AWESOME! haha.

Here’s an updated render from this week’s work. I’ve resculpted all his clothing multiple times, and really changed who and what he is in the theoretical video game I’m creating him for. I think that’s a downside to not having a concept artist and a game designer telling me what to make, I kind of stare at it for hours and change my mind about things all the time.

He’s turning into a versatile fighter who will be maneuvered around the battlefield by the Pariah, my hulking steroid/mutation ridden soldier. He can throw him up onto vantage points, spin him around, whip him in the air to shoot downward on enemies with a barrage of bullets even. His pack has handles I designed and you can imagine a robot arm grabbing a handle, spinning, and hurling him into battle. Kind of fun I think! I wanted to make 90’s arcade shoot ’em up/ top down shooter feeling characters and really just have fun with this. I’m trying to push the fun aspect on him right now so we’ll see where he ends up in a week or so I guess!

Architect Progress

9/24/2013

Wow, is it Friday yet? Yesterday was a whirlwind of a day. I’m on the brink of finishing 2 major pieces for different clients and was able to finish up a series of 5 pieces for another! I think I opened a total of around 10 different projects yesterday touching things up and packaging different things together.

At some point this week I’m going to have to work on my thesis and start posing models for my new demo reel. I’m touching up some old models and posing them all into a relaxed hero pose. My goal is to leave none in the T-pose to help make my reel stand out, oh… and to use all of the new sweet rendering techniques I’ve learned this year!

My resume is stronger than ever, and with a new class I’m taking I learned even more about what employers in my industry are truly looking for. I can honestly say that this is the first “career prep” class that isn’t complete bullshit that treats us as if we have never seen or written a resume before at the age of 26. I’m extremely glad about that and it’s really refreshing to hear honest opinions about my resume from an experienced professional.

I sense big things on the horizon out here in the west and I couldn’t be more excited. Well.. I guess I will be once I get another cup of coffee and feel awake! Back to work I go, cheers!

 

Thesis – 9/19/2013

After much strife and heart ache I was able to get into a college class that will actually, and truly help me in every way possible. A directed study for modeling on my thesis! Wow, I’ll actually be able to dedicate specific hours each week and have goals.. I won’t have to sneak off from clients and sculpt for 5 minutes here, 5 minutes there on my thesis character.

Needless to say I’m extremely happy about this and I had to do some “in progress” renders of my work and they came out great! Obviously incredibly far from the final result that I hope hope HOPE will be jaw dropping. Anyways, here they are! I did a ton of sculpting today so I’m gonna hide my wacom and chill out!

Architect Progress

 

I almost forgot! I finished the latest Sword & Board sculpt this week as well! Here it is, and you can find it in my updated 3D-portfolio too!

Mining Guild Elf

9/16/2013

Today I finished a bunch of renders of old work and newer work in preparation for a new demo reel I’m making in a month or so. My goal is to finish one of my thesis characters and have it be the center piece to launch my latest job search. It’s a tall order to fill based on how complex they are and with how busy I am right now but I need to get a real job eventually!

Back to work I go!

Thesis – 9/6/2013

I’ve been really busy lately with a bunch of different projects but I’m trying to find time to chip away at this thesis. Here’s where I got with my concepting of my second character. Trying to simplify some areas while raising the detail and complexity of others! Gonna be at this process for quite a bit more time before I start texturing.Architect_Progress_NoNotes

Thesis – 8/30/2013

This morning I found a made myself spend a bit of time on my thesis, I’m still working on concepting the armor and I go back and forth between shapes, fluidity, and how practical pieces are. Eventually it will all flow together and hopefully look really, really bad ass. Here’s where I got this morning.

Thesis 8/30/2013

8/26/2013

I haven’t posted in a while but that doesn’t mean I’m not working! I have a bunch of clients under NDA’s right now, as well as so much work that posting seems to… waste time I could be working? I’m trying to best to learn as much as I can all the time and I really feel like I’m pushing myself as hard as I can.

 

I hope to post up some of my thesis work in a while, I’m retuning some aspects of my project and sculpting away any free minute I get! Back to work I go… San Francisco is expensive!