Knight Update

Last day to work on this knight, still have some things to tweak and a final pass to add damage over both diffuse maps. Took out any useless poly’s and made some tweaks to his colors today, bringing the boots, gloves, and straps closer to each other and also tweaking the ambient passes to give materials the right feel. Now I need to do some freelance and I should probably do  a speed sculpt of a face in Zbrush, haven’t touched it in 3 days!  Weird, right?

Leave a Reply

Your email address will not be published. Required fields are marked *