Demo Reel Tests

Well, I’m taking a few days off of character creation to rest my eyes. I sort of killed them sculpting like an animal and not taking breaks for a week. While I’m resting them I’m working on other things that need to be taken care of as I come closer to my new job search.

Today and yesterday I’m messing with different types of render passes I want to use for my actual reel and unfortunately it looks like Occlusion passes are out because of weird stuff they do with alphas. Oh well, some occlusion is burned on my textures and I guess I’ll just ignore the fact that I’m missing that crucial, grounding pass.

Right now I have something that looks like this, a rim shader, diffuse/shadow maps pass, and a specular pass to help boost material differences.

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