Since coming to school my inspiration and guidance in art has been direct and really helpful. It’s only been 2 weeks and I’m thinking about character design differently because of my concept art teacher and my other professor bluntly said that I can do better, I can push my character designs in a more interesting direction and I totally agree! I have a long post to write up because I’m revamping my entire thesis but first, hellboy!
I’m hand painting light and such for practice and have a ton more to paint, this is after about 6 hours in photoshop. Tons more detail and blending needs to happen. Stoked with the results so far but I have a lot further I want to take this piece. His high poly looks awesome, I’ll post that below as well.
Phase 1, realization. My first character’s silhouette is so boring, and bland and while texturing him I became more and more disheartened by his appearance. With my new found speed (Hellboy took 5 days) I can take a step back, and do this! (stink lines for emphasis)His design is boring, his silhouette doesn’t scream… I’m a lean, mean, fighting machine. And he doesn’t look very futuristic at all. I’m pushing him, and the other characters in a new direction. Larger hands, smaller legs, large fun details and very precise details in other areas. Lots of difference in materials and a way more fun silhouette. I’ve done a ton of these and plan to do a bunch more.
My timeline is going to be tight for this project, I need to confirm with my professor but I’m going to be doing 2 or 3 characters (at least 1 female) 2 or 3 large weapons and this will all be due either in December of 2014 or in April of 2015 depending on how my classes fall. (To be decided tonight I believe) That leaves about 3.5 months per character. Absolutely doable once I have concrete concepts done.