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Knight Update

Last day to work on this knight, still have some things to tweak and a final pass to add damage over both diffuse maps. Took out any useless poly’s and made some tweaks to his colors today, bringing the boots, gloves, and straps closer to each other and also tweaking the ambient passes to give materials the right feel. Now I need to do some freelance and I should probably do  a speed sculpt of a face in Zbrush, haven’t touched it in 3 days!  Weird, right?

Tweaking Concept, day 2

Well, now that I have these 2 projects that don’t belong together it’s my goal to mesh them together seamlessly! Day 2 of this process was simplifying the texture on the eagle gauntlet and slowly tweaking details on each model. Tomorrow I’m going to finish tying things in together with color changes and I’m going to attempt to find a pallet that works really well for this piece, nothing too powerful. Final day for this piece so I better make it good!

Concept

Well, on the third character in my demo reel I’m working on a last minute idea to combine a weapon I created with his character model to save space in my demo reel. They aren’t the same style right now but the poly count is close, so I’m going to repaint all of the gauntlets in this piece, change the style of some things and make it mesh! I think it will add way more depth to this character for my new reel.

Gimme 2 more days and I’ll have a fully integrated weapon into this scene and it’ll be looking bad ass!

Kane Hodder Action Figure!

Check out this amazing painting on the 3D print of Kane Hodder that I designed in Zbrush! Painting done by Deconte Figures and Collectibles! they are at Monster-Mania right now tearing it up! Check out their work, it’s amazing stuff! So stoked to see something I made in 3D as a real figure, fully painted and so well done at that!! 

Demo Reel

It’s time to update my portfolio and demo reel so I can hopefully find a job in the fall up in Boston! My first model I’m tweaking is my most recent, I’m basically working my way backwards in time and tweaking each model for up to 3 days before I get it ready to render. Just to help bring up all of the quality of the pieces throughout my portfolio.

This is the first tweak I’m doing, I finished tweaking the diffuse and now I’m working on fixing a few errors in the normal maps. Hair color might need to be changed because it’s so dark.. We’ll see though.

Long day of work

Found a problem in some 3d sculpting for print that I have to fix later on. Also spent all day modeling/texturing/rigging this character. Came out alright for only one day of work I guess. Sending this to client for confirmation.

Adventurer

Rapid Modeling/freelance work for a client. Got behind on this one and now I did all of this in one morning. Could be better but there’s no time!!
Now it’s time for rigging/blendshapes/facial animation rig as quick as I can.

Action Figures!

Today I finally finished my first fully articulated action figure for freelance with Neal Deconte and his company. Check out his website! I separated my most complex sculpt ever into arms, legs, joints, and other things of that nature. Took about 5 hours and crashed my entire computer 3 times due to the complexity of the piece. I’m all done now and it feels great!!

Now I need to work on other freelance I have at the moment that I’m drastically far behind on. Time to pray to the 3d gods to grant me speed and accuracy in my work! Hah.

School Finals

Summer semester is donezo! I made my final character sheets that I think are definitely up to par, wrote a 4 page paper about how some of my art was considered propaganda in China and was cut from a parade it was going to be used in.

I just finished up a sculpture of my first fully articulated action figure and I’m working on some other freelance and some really really exciting stuff soon, too! Now that school is done I’m going to start my demo reel, resume, and portfolio so I can hopefully land a job up in Boston! The promise land… haha. Cheers!!

Thursday work day

School is almost over this summer (stoked) and freelance is great like always. This piece is going to be a portfolio piece as well as a freelance project. Here’s a low poly based on someone else’s design they had me create. High poly will probably be made tomorrow/tonight.