I started by making a timeline this week for this semesters thesis work as well as an abstract and project breakdown to help me keep focused. Some things will be changed or modified as seen fit by my professors after we talk more about timing for the semester but this is a pretty good general idea of how things will play out.
Beneath is my abstract I wrote, it’s 200 words and tells the who/what/when/where/why of my thesis. This was requested for my other thesis class but I think it’s good to show and to post up here so I see it all the time.
My thesis centers around 3 characters caught up in a battle for earth from an intergalactic threat in Hanksville, Utah: a remote town of 219 residents. Our first hero is Jack Sampson, failed 80’s action star who’s clinging onto the dream of becoming the next big action hero. Second is “Big” Bubba Hendricks, truck driver extraordinaire and brilliant mechanic. Third is Sarah Carver, a talented survivalist and a dead eye with her long rifle. All characters 3 have big personalities and designs that match.
As a seasoned Zbrush artist, I work solely in this program during the design phase of the project, frequently adding or subtracting to the characters based on critiques/feedback. Their final sculptures will be retopologized using Topogun into as many pieces as are required.
Headus UV layout will allow me to quickly and cleanly UV the characters into 3-4 maps per character. I’ll then extract as much detail from the sculpt as possible. Using Ddo and Substance I’ll create all necessary maps for their game assets. My final display of the game assets will be in Marmoset Toolbag 2 as well as rendered sculptures of each character in Keyshot or Vray.
Also this this week’s homework I’m painting over my thesis characters to plan out some details in a more accurate, well thought out way. James Bach mentioned using different rules to design my characters to help with composition so I’m going to use some of those ideas tonight.