Sculpted some more on this guy today. Going back and forth between clothing folds and stuff, having issues finalizing them I think.
Archive for 3D Work
Weekly Update
Well, this week I’m kind of all over. I’m finishing up my resume and references for my new job search and I’m also working on all sorts of homework and starting up a new freelance model. I’ll probably get to that tomorrow morning, my eyes are a bit meltey right now from sculpting.
Anyways! Today I was working on my ecorche model and my new general model, both in Z-brush. Getting confused in anatomy when you turn corners around the figure, like from front to side so I keep resculpting over and over. Eventually I’ll get it.
Also just worked on the general’s face a tad by starting to define where muscles are pulling and fleshing out a few areas. On top of that I did more work on his cloth. I wanna finish this piece completely by the end of next weekend I would say.
Oh! I’ll also be updating my entire game design section once I finish my render layers for my demo reel. Excited about that as well! They are much more polished than what’s there now.
Character Sheet Tests
well, for school I was forced to do some new character sheets and although my light rig isn’t totally ready for these renders I tweaked it and got some decent renders pretty easily. here are 2 character sheets so far, these are very far from done and can’t wait to get up my real ones in a few weeks.
Its basically a diffuse/shadow pass with a SLIGHT rim light. a Rim shader I made, an occlusion pass (which needs work, and i need to find out if I can make it work with alphas…) a specular map to help metal pop out, which doesn’t work with either of these examples and a wireframe shader of course. Pretty easy to combine and setup.
Demo Reel Tests
Well, I’m taking a few days off of character creation to rest my eyes. I sort of killed them sculpting like an animal and not taking breaks for a week. While I’m resting them I’m working on other things that need to be taken care of as I come closer to my new job search.
Today and yesterday I’m messing with different types of render passes I want to use for my actual reel and unfortunately it looks like Occlusion passes are out because of weird stuff they do with alphas. Oh well, some occlusion is burned on my textures and I guess I’ll just ignore the fact that I’m missing that crucial, grounding pass.
Right now I have something that looks like this, a rim shader, diffuse/shadow maps pass, and a specular pass to help boost material differences.
Stegosaurus Project
Well.. we had to model a quadruped in school for some project and I decided to do a dinosaur. Why?! because I have wanted to sculpt one in Zbrush for quite some time, I chose my childhood favorite, the Stegosaurus. Here’s the base mesh, I made it in about 2 hours? Waiting for critique and then I’m going to UV and get this puppy into ZBrush.
Alien General Progress
This weekend I started working on the ZBrush sculpt for my new character and because of a school misunderstanding I had to do some concept art that I didn’t really expect to do. It was helpful though because I really worked with my color palette to simplify and keep it really tight.
here’s the concept art as it is today, it should be done tomorrow though. Also it has some variations of it’s color scheme. Some feel more alien than others.
here’s a quick render of my progress on the sculpt. The clothing is going to take forever because I really wanna focus on all sizes of folds, and the interactions between cloth and other materials. It also has a composting guide next to it because of an assignment in school 😛
Portfolio update
I finished a few new pieces for my new portfolio but I still want 1-2 more really well done character models to show! I’m hoping that after this weekend I can work all week to finish an alien commander I did some concept art for the other day. His low poly is in progress and hope to have some Zbrush updates soon!
Ram Warrior Completion
Here I have the finished Ram warrior for my reel. I’m going to give him the 3 days of touch ups like I did with my other models once I let it sit and I complete my next portfolio piece. the Alien commander!
Time to just tuck this away for now, everyone knows you can tweak forever on these projects. I’ll see you again in a week or two Ram Warrior!
Ram Warrior Update 5
This update is showing my final Zbrush sculpts for my character and a few of his items. I need to composite all of his new items and accessories together and post him for a true final render but this is just the objects by themselves.
He is fully textured now but I need to do specular maps and then I can show the low poly game model in action. Anyways, here it is!