Archive for 3D Work

Thesis – 2/26/2014

This week has been busy! I’m also feeling a bit burned out from all the portfolio rendering and constant barrage of work! I need to finish my portfolio this weekend, still have about 10 pieces to add in. Anyways, the title of this post has thesis on it! I’m detailing my first character’s body as quickly as I can and tomorrow I’ll be modeling low poly clothes for him. Starting with his tank top and vest/jacket thing.

Thesis_Progress

Hellboy is also coming along, I need to build his pedastal which will involve a few more models including the tooth faeries from the first movie! Those are gonna be fun as hell to model! Here’s a progress character sheet. Just a few things I wanna tweak on him still.

HellboyProgress

2/18/2014

 

I started hellboy’s textures over this week and they are coming out much better than last time. Changed my workflow and simplified things. Letting the normals do the work this time.Hellboy Progress

Thesis – 2/13/2014

This week has been SUPER hectic. I finished a rather complicated sculpt, took on a new client, worked on my comiccon entry and have some extended family visiting! Oy.. Oh and I need to work on my thesis and finish the last sculpt for another client’s table top game! When does it end?! haha.

First I wanna post an update on my hellboy comiccon entry. I reprojected his normals/occlusion yesterday because I wasn’t happy with his texture. I need to build it all up at once in an intelligent manner. I was just going at it in photoshop and it was getting out of control. Here are his new occlusion/normal maps on his low poly. They came out great!

Hellboy_LOwPoly

I’m still working on concepts for my thesis, from my other class I have learned a lot about messing with photoshop quickly to build up concepts from silhouettes and beyond (a skill I was lacking in the worst way prior to this semester) Anyways, I think my new concepts are going in a really fun direction. I’m pulling inspiration from capcom/metal slug/borderlands 2 and combining their ideas with my love for the 80’s. Big hair, big guns, big muscles, hulkamania tank tops! haha. Below are my concepts for the first character, a lean mean fighting machine. The balanced character for the beat ’em up game.

I think there’s a combination somewhere in these concepts that will make for an epic character design. Also don’t forget there will be a huge gun and probably more ammo/grenades.

1 2 3

Don’t forget the miniature I made this week! The last one for 3D Total’s new table top game. I got invited to do an interview about the project so that should be really fun!

3D TOTAL Imp

 

 

Thesis 2/6/2014

Since coming to school my inspiration and guidance in art has been direct and really helpful. It’s only been 2 weeks and I’m thinking about character design differently because of my concept art teacher and my other professor bluntly said that I can do better, I can push my character designs in a more interesting direction and I totally agree! I have a long post to write up because I’m revamping my entire thesis but first, hellboy!

I’m hand painting light and such for practice and have a ton more to paint, this is after about 6 hours in photoshop. Tons more detail and blending needs to happen. Stoked with the results so far but I have a lot further I want to take this piece. His high poly looks awesome, I’ll post that below as well.

hellboy_Update

Hellboy SculptureGetting lots of great vibes from this piece and I really like it as well! Now onto my thesis.

Phase 1, realization. My first character’s silhouette is so boring, and bland and while texturing him I became more and more disheartened by his appearance. With my new found speed (Hellboy took 5 days) I can take a step back, and do this! (stink lines for emphasis)Architect_UpdateHis design is boring, his silhouette doesn’t scream… I’m a lean, mean, fighting machine. And he doesn’t look very futuristic at all. I’m pushing him, and the other characters in a new direction. Larger hands, smaller legs, large fun details and very precise details in other areas. Lots of difference in materials and a way more fun silhouette. I’ve done a ton of these and plan to do a  bunch more.

quick conceptsMy timeline is going to be tight for this project, I need to confirm with my professor but I’m going to be doing 2 or 3 characters (at least 1 female) 2 or 3 large weapons and this will all be due either in December of 2014 or in April of 2015 depending on how my classes fall. (To be decided tonight I believe) That leaves about 3.5 months per character. Absolutely doable once I have concrete concepts done.

 

 

 

2/4/2014

Well, things are hectic over here for sure! I started school and I’m going on campus so that’s throwing me through a mental loop because I actually have to leave my apartment? lol. weird! I’m still working on my comic con entry and need to do some WIP posts of it today, been putting it off and it’s a necessity if you want to actually enter. I am but I have no hopes of being noticed, just a reason for me to create a game model which I desperately need in my portfolio.

About to do some serious searching for new freelance clients because things are slowing down and that’s never a good thing when your rent is through the roof! Also retooling my thesis into a more stylized direction so when it all adds up I think I’m gonna have some sleepless nights in the near future. Crazy times, lots of work and I hope it’s all for the best! New renders up in my gallery (I need to replace old ones)

1/27/2014

Quick post, I’m hard at work at multiple projects in multiple stages and feel torn between so many things! Hard to post and do updated renders all the time. Not sure where some of these artists out there find the drive to do it!

Hellboy Update

 

I finished most of hellboy’s low poly pieces, I’m missing a belt on his boots and need to tweak his hooves but I was sick of modeling them. His sculpts are simple, large forms with a few small forms added around seams for some nice highly looking detailed areas. I’m utilizing a large seam all over him to bring out with a highlight later in the diffuse, I think it should really bring his look together.Thesis_ProgressI’m not entirely happy with this character at the moment. I’m considering shelving him and really pressing forward with my second character but at the moment I’m just trying to salvage him through texturing. I add things in, remove them, add them, remove them. With NDO I can add in details quickly to his normal maps and remove them just as fast so it’s nice to be able to experiment in a non-destructive manner.

 

Thesis – 1/22/2014

 

School is drawing near and I’m trying to get my first thesis character done. Not entirely sure if I’ll make it but the most complex bits are done. I just need to finish his pack,gun, and tweak on his textures endlessly whilst attempting to add in more detail to his diffuse/spec/normal maps. Fun times!Thesis_Update8I’m also creating a character for the comic-con challenge this year. Hellboy! I’ve always admired the style he has, and his awesome outfit with huge pouches, belts, and of course his giant gun/right arm. I’m doing a version of him all torn up and am modeling his accessories and armor in maya right now. Here’s what I have so far. Just building him up one sphere at a time until I finish his anatomy and then we get to sculpt some serious style into his clothes!

hellboy_1

 

Thesis – 1/13/2014

Keeping this quick, already posted today! I am just editing the diffuse, normal, and specular maps and building them up as I go. Painting out errors.. adding in details.. This will go on for quite a while. Cheers! Thesis Update 8

Thesis – 1/13/2014

Today I spent the morning doing some finances and sending out invoices (boring) and then I worked on my first thesis character a bit more. Trying to figure out what color scheme will work well for him. Really wanna get this part nailed down so I can paint out all these errors all over him and add in some more detail. Below is a screen grab from marmoset 2 showing this morning’s work. Now I have to go start a new miniature!

Thesis Update 7

Thesis – 1/8/2014

I’ve been plodding around in a few projects the past few days. finishing some stuff up for a few clients, sculpting on my second thesis character and still working on getting my first thesis character’s final assets done before the semester starts. (I’m a bit behind on my schedule and I need to hammer out stuff and reassess where I stand)

Anyways, I woke up early this morning and started retopologizing the Architect’s modified FNscar. I never work with guns and it was a learning experience. I think it came out great but I need to add a bit more geometry to the barrel to get rid of some hard edges. Below is a shot of the gun with base colors, and a normal map. I put it into DDO and used find edges to highlight them for my texturing. I don’t like to use DDO often, it can be a crutch but for doing simple tasks I think it’s a great piece of software!

Below that I tossed an updated diffuse for the architect. I might need to bring the colors on this gun a bit closer to the brown, yellow, or green spectrum though. Both diffuses are coming along. He’s a bit further along though.

Thesis Update 6

Thesis Update 6_1