Archive for 3D Work

7/17/2013

Traveling across the country is a strange thing. After many hours of driving and counting corn (I’m at 100000000 so far by the way) you feel as though you must be on the cusp of the west coast. Wrong! It’s like the further you get the longer the country becomes, it stretches to prevent our pilgrimage out west.

Our hopes are high for the west coast, I in particular haven’t felt like anywhere I’ve been in a very long time has been my home. The word “home” doesn’t even feel like it has any meaning for me. I love my family and people around me but the word feels like it requires some geographical association with it and that’s something I’ve never really had.

I think the west coast will be a home, a proper home that ill feel physically attached to and not just because of a few select people I choose to associate with. I better get back to counting I think I missed some corn. Cheers!

My freelance wok will be back to normal after the 22nd! FYI

7/10/2013

Moving moving moving moving moving! It’s basically taking over my mind and my girlfriend’s days (she’s the planner, I’m just the guy who lifts couches.) We have our address in San Fran now and I updated my resume, and it’s time to update all my cards… accounts.. and so on, really not an enjoyable process for me but it’s something that has to be done. Our U-haul is already in San Fran waiting for us so the move is starting to feel more real. Before Tuesday when we leave I want to finish a lot of client work but our schedule is so busy with saying Goodbyes and such to family.

When I get to San Fran I am really going to be kicking up the work I do on my thesis, I need to make some headway. I’ve stumbled across some stylized pieces of ZBrush art I’m going to be trying to simulate, the way some artists tackle hands and some parts of armor is just amazing and I want to learn to do it. Anyways, back to work! Cheers!

7/7/2013

Today was the final day for my side project, I’ve been waiting for revisions from clients, not even sure who is getting my emails anymore because of weird internet issues I’m having. I started this guy because I wasn’t feeling very confident in 3D so I wanted to do a quick project from start to finish and have a new game model. Here’s the final asset from marmoset toolbag! Then below that is the polypainted version, and the final Zbrush model!

Holy shit I just realized I cut off one of his feet when I was drawing a useless border around the renders. Intelligent Justin… very intelligent…

Thing_Game_ModelThing_day4

Below is the concept art I found that I based this piece off of. I think it came out pretty well for just rushing right along and completing it in 6 half days of work. Now to get back to my thesis… modeling a FNscar isn’t really fun, but I need to make one to move to the next part of my thesis.

Creature_Snare-nuf_colored

 

7/4/2013

Happy 4th everyone! I’m in the process of moving to San Fran and have 2 weeks to work in a temporary office (my girlfriend’s parent’s living room) and I’m just trying to chip away at some projects! It’s hard to concentrate and we have lots of people to see while we’re here… It seems like every day we’re driving an hour in some direction to see someone for the last time before we head out west!

I finished this sculpt, and am in the process of the last Shadow Hold character right now. Also some other projects but I can’t post anything about them at the moment. Cheers!

Halfling_LowResOh, I also started this side project based on really strange concept art I found. Wanna finish this in a few days as a medium res game model.
Day 2

Email me if you have work >=D

Retrospective – 6/25/2013

Today I’m taking a little time to think reflect on my stay here in Hagerstown and my choice to become a freelance artist. When I first moved here 2 years ago with my girlfriend I knew there wouldn’t be much opportunity as an artist to grow in this area. I told myself I would find a job, go to school and just progress as an artist care in a relatively care free environment. Things changed dramatically during our first fall in the area.

The car I was intending to use to get back and forth to a new job at Lowe’s I had acquired decided to break down and there was basically no way it would ever pass Maryland’s very in depth inspection process. It was the first time in well… ever; I suppose, that I really felt lost and had no idea how I was going to pay bills. I contemplated moving somewhere I could work, and we contemplated cutting back on everything to simplify our bills but it just didn’t feel right.

I had been lightly freelancing for a few months before moving to Maryland and was making almost no money doing it. I suppose the freelance projects I was working on were just forcing me to grow and learn faster than before. I made the decision to go for it, to become a full-time freelancer.

I joined many “freelance” websites, made accounts, put up work, paid money in some cases to make my postings become highlighted or move to top of lists. I sent emails to people who had never seen my work before, heard of me, or that cared about my desperate situation. I eventually landed a few clients and things began to ease up.

After a year of being a full-time freelancer I’m nowhere near making enough to justify not looking for studio jobs once we’re out west but this experience is something that taught me more than I ever learned in college.I was forced to adapt, fix problems I never before dreamt were possible in 3D, and most importantly learn that I am a tool for creation. I can’t be emotional when someone comments on my work in a positive or negative manner. Once you separate yourself from your work emotionally, at least to an extent you can really start to hear what people are saying about your work and make positive changes to your art habits.

Moving out west has a lot of potential for myself and for Bridget. I hope we grow even closer while exploring San Francisco together. I have high hopes that I’ll find my first real job and I hope it’s the start of a long career. In a weird and abstract way I’m pretty sure my ability as an artist today is all due to the fact that my 1999 Mercury Cougar never passed that inspection. Thanks, you piece of junk. -salute-

Thesis – 6/20/13

Big things are in the works over here in Maryland! We just got our apartment in San Francisco and will be there in a month’s time! Between that, new clients, and the beautiful weather it’s been hard to find time to work on my thesis.

I managed to spend a few hours just adding/tweaking/removing pieces and details and eventually I began working on the clothing folds in the jacket, they’re going to get quite complex so I’m taking it slow for now.

Thesis Update

 

Thesis – 6/13/2013

Today was a day I forced myself to work on my thesis! Normally I’d be excited to work on the project but currently it’s the only thing I do that doesn’t pay me! Seeing as how I’m a struggling 3D artist trying to get my start in the industry I’m following jobs that allow more recognition.

Today, like most days for this thesis project I just worked all over my character, removing, adding, tweaking, detailing basically anything I noticed needed some work. I think it’s working so far. Here are the results after today’s work.Thesis 6/13/2013

6/10/2013

This weekend was a huge weekend, it wasn’t a weekend full of client work but Bridget and I took care of some serious stuff that we’ve been putting off. We have our moving plans for California almost all done and now we’re just finding an apartment and the rest is all set! Around that time finishing client work will be hard but I’m going to minimize my downtime the best I can and keep everyone’s work cranking out!

I cut a new reel this weekend, My old reel is so dated already and although this new reel has more Zbrush sculpts than anything I think it’s a big improvement. I’m hoping people will see it and check out more of my charcater models and props here on the website. I was hesitant to make the reel very long, so it’s under 2 minutes, it’s 1:30~

I’ll post the link here when it’s done uploading, and for the rest of the week I’m officially busting ass 2 finish 2 separate projects for 2 different clients. Hope I stay sane! Cheers.

Thesis – 6/6/2013

Yesterday was a good day, I finished my next sculpture for Sword & Board games, which came out great. I learned a lot about clothing and I’m really changing how I see clothing now, I need to learn a bit more about how to stylize metal but I think with my thesis I’m really going to get a good handle on that. Here’s the faun!

Shadow Hold Faun

After finishing up the faun, I began work on one of my thesis characters. I’m just filling out his character with accessories, armor, guns… ammo… lots of stuff and trying to work all over and not focus on any one area. His pack design is coming out simple, but well put together I think and after I slap some awesome mech-like stamps on that bad boy it’s gonna be looking great!

I just accepted a new freelance job so I’ll be doing a test for the company the next few days so everything is on hold for just a little bit. Not sure if I can post any of the work but I hope I can, it would be great to blog about the experience. Here’s my character progress for my thesis.

Architect

6/3/2013

I wish I was able to post more WIP pictures of my current large projects but I’m not able to post anything until each is done and the company posts them on their website. It’s a bit of a bummer because I would be posting updates every single day chronicling my journeys and what I learn during this huge miniatures project.

After I finish this latest one tonight or tomorrow, it depends on how long it takes me to sculpt some cloth I’m going to be spending a week on my thesis, particularly working on a FN-scar so I’ll have lots of updates to post. It’ll be my first hard surface gun that I’ve made since I learned a ton about hard surface creation in Zbrush recently so I’m pretty excited.

I’m currently accepting new clients if the project is right and would love to speak with anyone who has work! Cheers.